Fearless Charge

Skill ID 11624 · learned as a Royal Guard (Swordsman line)

Type
Active
Max level
5
Damage
Physical
Element
Neutral
Range
60 m
Targets
Up to 5
Cooldown
10 s to 8 s
SP cost
32 SP to None

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 30% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 120% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  2. Level 1 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 30% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 120% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  3. Level 1 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  4. Level 1 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  5. Level 2 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 35% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 140% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  6. Level 2 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 35% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 140% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  7. Level 2 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  8. Level 2 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  9. Level 3 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 40% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 160% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  10. Level 3 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 40% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 160% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  11. Level 3 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  12. Level 3 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  13. Level 4 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 45% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 180% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  14. Level 4 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 45% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 180% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  15. Level 4 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  16. Level 4 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  17. Level 5 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 50% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 200% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  18. Level 5 · Cooldown 10 s · SP 32 SP

    Two-Handed Spear skill. Deals Neutral Melee Physical DMG equal to PATK * 50% and inflicts Knockback on up to 5 enemies in a 8 * 12-meter area in front of you. For every 1% ASPD, this DMG increases by 0.5%, up to % ASPD. Move ${12} meters in that direction, then inflict Knock-Up and deal Neutral Melee Physical DMG equal to PATK * 200% to the targets. For every 1% ASPD, this DMG increases by 0.5%. You have Immunity while using the skill.

  19. Level 5 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

  20. Level 5 · Cooldown 8 s · SP none

    Two-Handed Spear-exclusive skill. Continuously spins the spear, dealing a total of PATK * 350% Neutral melee Physical damage to up to 5 targets on the Enemy Team within a 8-meter radius (for every 1% ASPD, gains 0.5% DMG Bonus, Active up to % ASPD) and slowing them by 5% for 3 seconds, stacking up to 10 times. The final HIT inflicts Knockback. While the skill is Active, grants Immunity and reduces damage taken by 20%. (While mounted on a Gryphon, you can Move while casting this skill.)

Other Royal Guard skills

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