Shield Press

Skill ID 11608 · learned as a Royal Guard (Swordsman line)

Type
Active
Max level
5
Damage
Physical
Element
Neutral
Range
5 m
Targets
Up to 5
Cooldown
8 s
SP cost
25 SP

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 8 s · SP 25 SP

    Shield skill. Deals Neutral Melee Physical DMG equal to PATK * 120% to the selected ST enemy within 5 meters and inflicts 【Stun】 for 1.5 seconds. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monsters, the percentage DMG multiplier increases by 100%.

  2. Level 1 · Cooldown 8 s · SP 25 SP

    Shield-only skill. Deals Neutral melee Physical damage equal to PATK*350% and inflicts a 1-second Stun on up to 5 enemies within a 4m*8m area in the target direction. This skill greatly increases the user's Monster aggro (more than Provoke) and increases its percentage-based damage multiplier against Monster targets by100%.

  3. Level 2 · Cooldown 8 s · SP 25 SP

    Shield skill. Deals Neutral Melee Physical DMG equal to PATK * 140% to the selected ST enemy within 5 meters and inflicts 【Stun】 for 1.5 seconds. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monsters, the percentage DMG multiplier increases by 100%.

  4. Level 2 · Cooldown 8 s · SP 25 SP

    Shield-only skill. Deals Neutral melee Physical damage equal to PATK*350% and inflicts a 1-second Stun on up to 5 enemies within a 4m*8m area in the target direction. This skill greatly increases the user's Monster aggro (more than Provoke) and increases its percentage-based damage multiplier against Monster targets by100%.

  5. Level 3 · Cooldown 8 s · SP 25 SP

    Shield skill. Deals Neutral Melee Physical DMG equal to PATK * 160% to the selected ST enemy within 5 meters and inflicts 【Stun】 for 1.5 seconds. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monsters, the percentage DMG multiplier increases by 100%.

  6. Level 3 · Cooldown 8 s · SP 25 SP

    Shield-only skill. Deals Neutral melee Physical damage equal to PATK*350% and inflicts a 1-second Stun on up to 5 enemies within a 4m*8m area in the target direction. This skill greatly increases the user's Monster aggro (more than Provoke) and increases its percentage-based damage multiplier against Monster targets by100%.

  7. Level 4 · Cooldown 8 s · SP 25 SP

    Shield skill. Deals Neutral Melee Physical DMG equal to PATK * 180% to the selected ST enemy within 5 meters and inflicts 【Stun】 for 1.5 seconds. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monsters, the percentage DMG multiplier increases by 100%.

  8. Level 4 · Cooldown 8 s · SP 25 SP

    Shield-only skill. Deals Neutral melee Physical damage equal to PATK*350% and inflicts a 1-second Stun on up to 5 enemies within a 4m*8m area in the target direction. This skill greatly increases the user's Monster aggro (more than Provoke) and increases its percentage-based damage multiplier against Monster targets by100%.

  9. Level 5 · Cooldown 8 s · SP 25 SP

    Shield skill. Deals Neutral Melee Physical DMG equal to PATK * 200% to the selected ST enemy within 5 meters and inflicts 【Stun】 for 1.5 seconds. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monsters, the percentage DMG multiplier increases by 100%.

  10. Level 5 · Cooldown 8 s · SP 25 SP

    Shield-only skill. Deals Neutral melee Physical damage equal to PATK*350% and inflicts a 1-second Stun on up to 5 enemies within a 4m*8m area in the target direction. This skill greatly increases the user's Monster aggro (more than Provoke) and increases its percentage-based damage multiplier against Monster targets by100%.

Other Royal Guard skills

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