Earth Drive

Skill ID 11611 · learned as a Royal Guard (Swordsman line)

Type
Active
Max level
5
Damage
Physical
Element
Earth
Range
6 m
Targets
Up to 5
Cooldown
12 s
SP cost
40 SP

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 12 s · SP 40 SP

    Shield skill. Deals Earth Melee Physical DMG equal to PATK * 150% (Vitality Resonance 0.1%) to up to 5 enemies within a 5-meter radius and reduces their ASPD and MSPD by 10% for 3 seconds. Enemies in 【Hiding】 hit by this skill are revealed. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monster targets, the percentage DMG multiplier increases by 100%.

  2. Level 2 · Cooldown 12 s · SP 40 SP

    Shield skill. Deals Earth Melee Physical DMG equal to PATK * 200% (Vitality Resonance 0.1%) to up to 5 enemies within a 5-meter radius and reduces their ASPD and MSPD by 10% for 3 seconds. Enemies in 【Hiding】 hit by this skill are revealed. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monster targets, the percentage DMG multiplier increases by 100%.

  3. Level 3 · Cooldown 12 s · SP 40 SP

    Shield skill. Deals Earth Melee Physical DMG equal to PATK * 250% (Vitality Resonance 0.1%) to up to 5 enemies within a 5-meter radius and reduces their ASPD and MSPD by 10% for 3 seconds. Enemies in 【Hiding】 hit by this skill are revealed. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monster targets, the percentage DMG multiplier increases by 100%.

  4. Level 4 · Cooldown 12 s · SP 40 SP

    Shield skill. Deals Earth Melee Physical DMG equal to PATK * 300% (Vitality Resonance 0.1%) to up to 5 enemies within a 5-meter radius and reduces their ASPD and MSPD by 10% for 3 seconds. Enemies in 【Hiding】 hit by this skill are revealed. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monster targets, the percentage DMG multiplier increases by 100%.

  5. Level 5 · Cooldown 12 s · SP 40 SP

    Shield skill. Deals Earth Melee Physical DMG equal to PATK * 350% (Vitality Resonance 0.1%) to up to 5 enemies within a 5-meter radius and reduces their ASPD and MSPD by 10% for 3 seconds. Enemies in 【Hiding】 hit by this skill are revealed. This skill greatly increases Monster aggro, with a greater increase than Provoke. Against Monster targets, the percentage DMG multiplier increases by 100%.

Other Royal Guard skills

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