Crescent Wheel
Skill ID 16308 · learned as a Mechanic (Merchant line)
- Type
- Active
- Max level
- 5
- Damage
- Physical
- Element
- Neutral
- Range
- 8 m
- Targets
- Up to 4
- Cooldown
- 12 s
- SP cost
- 1 SP
Every level
Numbers in bold change from level to level.
Level 1 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw flying axes around you, dealing Neutral Melee Physical DMG totaling PATK * 200% to up to 4 members of the Enemy Team within a 7-meter radius. For every enemies hit, reduce Axe Tornado's Cooldown by 2 seconds and gain 【Immunity】 while casting your next unenhanced Axe Tornado.
Level 2 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw flying axes around you, dealing Neutral Melee Physical DMG totaling PATK * 300% to up to 4 members of the Enemy Team within a 7-meter radius. For every enemies hit, reduce Axe Tornado's Cooldown by 2 seconds and gain 【Immunity】 while casting your next unenhanced Axe Tornado.
Level 3 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw flying axes around you, dealing Neutral Melee Physical DMG totaling PATK * 400% to up to 4 members of the Enemy Team within a 7-meter radius. For every enemies hit, reduce Axe Tornado's Cooldown by 2 seconds and gain 【Immunity】 while casting your next unenhanced Axe Tornado.
Level 4 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw flying axes around you, dealing Neutral Melee Physical DMG totaling PATK * 500% to up to 4 members of the Enemy Team within a 7-meter radius. For every enemies hit, reduce Axe Tornado's Cooldown by 2 seconds and gain 【Immunity】 while casting your next unenhanced Axe Tornado.
Level 5 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw flying axes around you, dealing Neutral Melee Physical DMG totaling PATK * 600% to up to 4 members of the Enemy Team within a 7-meter radius. For every enemies hit, reduce Axe Tornado's Cooldown by 2 seconds and gain 【Immunity】 while casting your next unenhanced Axe Tornado.

