Axe Tornado

Skill ID 16304 · learned as a Mechanic (Merchant line)

Type
Active
Max level
5
Damage
Physical
Element
Neutral
Range
8.5 m
Targets
Up to 5
Cooldown
8 s
SP cost
1 SP

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 750% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  2. Level 1 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1438% to up to 5 enemies within a 7-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  3. Level 1 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 825% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  4. Level 1 · Cooldown 8 s · SP 1 SP

    Only usable with an Axe or Mace. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1589% (Vitality Resonance 0.1%) to up to 5 enemies within a 6-meter radius and periodically pulling them toward the tornado's center. While Enhance is active, Axe Tornado lasts longer, increases MSPD by 10%, and grants 【Immunity】 for the duration.

  5. Level 1 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 825% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  6. Level 1 · Cooldown 8 s · SP 1 SP

    Exclusive to Axe and Mace weapons. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK*2085% (Vitality Resonance 0.1%) to up to 5 enemies within 8 meters. The final hit's radius increases to 11 meters. While Enhance is active, Axe Tornado's duration is extended, periodically pulling enemies within the damage area toward the center of the tornado. MSPD increases by 10%, and Immunity is granted for the duration of the skill.

  7. Level 2 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 877% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  8. Level 2 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1676% to up to 5 enemies within a 7-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  9. Level 2 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 963% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  10. Level 2 · Cooldown 8 s · SP 1 SP

    Only usable with an Axe or Mace. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1846% (Vitality Resonance 0.1%) to up to 5 enemies within a 6-meter radius and periodically pulling them toward the tornado's center. While Enhance is active, Axe Tornado lasts longer, increases MSPD by 10%, and grants 【Immunity】 for the duration.

  11. Level 2 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 963% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  12. Level 2 · Cooldown 8 s · SP 1 SP

    Exclusive to Axe and Mace weapons. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK*2354% (Vitality Resonance 0.1%) to up to 5 enemies within 8 meters. The final hit's radius increases to 11 meters. While Enhance is active, Axe Tornado's duration is extended, periodically pulling enemies within the damage area toward the center of the tornado. MSPD increases by 10%, and Immunity is granted for the duration of the skill.

  13. Level 3 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 998% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  14. Level 3 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1924% to up to 5 enemies within a 7-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  15. Level 3 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1100% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  16. Level 3 · Cooldown 8 s · SP 1 SP

    Only usable with an Axe or Mace. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 2114% (Vitality Resonance 0.1%) to up to 5 enemies within a 6-meter radius and periodically pulling them toward the tornado's center. While Enhance is active, Axe Tornado lasts longer, increases MSPD by 10%, and grants 【Immunity】 for the duration.

  17. Level 3 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1100% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  18. Level 3 · Cooldown 8 s · SP 1 SP

    Exclusive to Axe and Mace weapons. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK*2610% (Vitality Resonance 0.1%) to up to 5 enemies within 8 meters. The final hit's radius increases to 11 meters. While Enhance is active, Axe Tornado's duration is extended, periodically pulling enemies within the damage area toward the center of the tornado. MSPD increases by 10%, and Immunity is granted for the duration of the skill.

  19. Level 4 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1125% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  20. Level 4 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 2162% to up to 5 enemies within a 7-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  21. Level 4 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1238% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  22. Level 4 · Cooldown 8 s · SP 1 SP

    Only usable with an Axe or Mace. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 2371% (Vitality Resonance 0.1%) to up to 5 enemies within a 6-meter radius and periodically pulling them toward the tornado's center. While Enhance is active, Axe Tornado lasts longer, increases MSPD by 10%, and grants 【Immunity】 for the duration.

  23. Level 4 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1238% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  24. Level 4 · Cooldown 8 s · SP 1 SP

    Exclusive to Axe and Mace weapons. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK*2879% (Vitality Resonance 0.1%) to up to 5 enemies within 8 meters. The final hit's radius increases to 11 meters. While Enhance is active, Axe Tornado's duration is extended, periodically pulling enemies within the damage area toward the center of the tornado. MSPD increases by 10%, and Immunity is granted for the duration of the skill.

  25. Level 5 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1252% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  26. Level 5 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 2400% to up to 5 enemies within a 7-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  27. Level 5 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1375% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  28. Level 5 · Cooldown 8 s · SP 1 SP

    Only usable with an Axe or Mace. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 2640% (Vitality Resonance 0.1%) to up to 5 enemies within a 6-meter radius and periodically pulling them toward the tornado's center. While Enhance is active, Axe Tornado lasts longer, increases MSPD by 10%, and grants 【Immunity】 for the duration.

  29. Level 5 · Cooldown 8 s · SP 1 SP

    Axe- and Mace-only skill. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK * 1375% to up to 5 enemies within a 6-meter radius (Vitality Resonance 0.1%). While Enhance is Active, Axe Tornado lasts longer, increases your MSPD by 10%, and grants [Immunity] for the duration of the skill.

  30. Level 5 · Cooldown 8 s · SP 1 SP

    Exclusive to Axe and Mace weapons. Rapidly spins the Axe, dealing total Neutral melee Physical damage equal to PATK*3136% (Vitality Resonance 0.1%) to up to 5 enemies within 8 meters. The final hit's radius increases to 11 meters. While Enhance is active, Axe Tornado's duration is extended, periodically pulling enemies within the damage area toward the center of the tornado. MSPD increases by 10%, and Immunity is granted for the duration of the skill.

Other Mechanic skills

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