Spinning Axe
Skill ID 16306 · learned as a Mechanic (Merchant line)
- Type
- Active
- Max level
- 5
- Damage
- Physical
- Element
- Neutral
- Range
- 11 m
- Targets
- Up to 5
- Cooldown
- 12 s
- SP cost
- 1 SP
Every level
Numbers in bold change from level to level.
Level 1 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 120% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.
Level 2 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 140% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.
Level 3 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 160% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.
Level 4 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 180% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.
Level 5 · Cooldown 12 s · SP 1 SP
Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 200% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.

