Spinning Axe

Skill ID 16306 · learned as a Mechanic (Merchant line)

Type
Active
Max level
5
Damage
Physical
Element
Neutral
Range
11 m
Targets
Up to 5
Cooldown
12 s
SP cost
1 SP

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 12 s · SP 1 SP

    Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 120% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.

  2. Level 2 · Cooldown 12 s · SP 1 SP

    Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 140% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.

  3. Level 3 · Cooldown 12 s · SP 1 SP

    Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 160% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.

  4. Level 4 · Cooldown 12 s · SP 1 SP

    Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 180% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.

  5. Level 5 · Cooldown 12 s · SP 1 SP

    Axe and Mace skill. Throw a flying Axe forward, dealing 2 hits of Neutral Melee Physical DMG totaling PATK * 200% to up to 5 members of the Enemy Team in a 5 * 11-meter rectangular area in front of you.

Other Mechanic skills

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