Flasher
Skill ID 13109 · learned as a Hunter (Archer line)
- Type
- Active
- Max level
- 10
- Damage
- Physical
- Element
- Wind
- Range
- 5 m
- Cooldown
- 12 s
- SP cost
- 20 SP
Every level
Numbers in bold change from level to level.
Level 1 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*22%+22 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 2 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*24%+24 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 3 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*26%+26 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 4 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*28%+28 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 5 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*30%+30 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 6 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*32%+32 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 7 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*34%+34 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 8 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*36%+36 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 9 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*38%+38 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.
Level 10 · Cooldown 12 s · SP 20 SP
Places a Flasher within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*40%+40 Wind ranged Physical damage to up to 5 enemies within a 3m radius and inflicting 【Blind】 for 2 sec. The Trap lasts 20 sec.

