Claymore Trap

Skill ID 13107 · learned as a Hunter (Archer line)

Type
Active
Max level
10
Damage
Physical
Element
Fire
Range
5 m
Cooldown
12 s
SP cost
20 SP

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*32%+32 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  2. Level 2 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*34%+34 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  3. Level 3 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*36%+36 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  4. Level 4 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*38%+38 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  5. Level 5 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*40%+40 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  6. Level 6 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*42%+42 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  7. Level 7 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*44%+44 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  8. Level 8 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*46%+46 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  9. Level 9 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*48%+48 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

  10. Level 10 · Cooldown 12 s · SP 20 SP

    Places a Claymore Trap within 5m. When an enemy enters the Trap's 1.5m trigger radius, it explodes, dealing Physical ATK*50%+50 Fire ranged Physical damage to up to 5 enemies within a 3m radius. The Trap lasts 20 sec.

Other Hunter skills

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