Phantom Thrust

Skill ID 11308 · learned as a Rune Knight (Swordsman line)

Type
Active
Max level
5
Damage
Physical
Element
Neutral
Range
15 m
Cooldown
20 s

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 20 s

    A skill exclusive to two-handed Spears. Charge up to generate a spiral of energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 200% to the targeted enemy within 15 meters, pulling them in front of you and inflicting 【Immobilize】 for 2.5 sec.

  2. Level 1 · Cooldown 20 s

    Two-handed Spear skill. Charge up to generate spiraling energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 350% to the targeted enemy within 15 meters. Pulls the enemy in front of you and inflicts 【Immobilize】 for 2.5 seconds.

  3. Level 2 · Cooldown 20 s

    A skill exclusive to two-handed Spears. Charge up to generate a spiral of energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 250% to the targeted enemy within 15 meters, pulling them in front of you and inflicting 【Immobilize】 for 2.5 sec.

  4. Level 2 · Cooldown 20 s

    Two-handed Spear skill. Charge up to generate spiraling energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 400% to the targeted enemy within 15 meters. Pulls the enemy in front of you and inflicts 【Immobilize】 for 2.5 seconds.

  5. Level 3 · Cooldown 20 s

    A skill exclusive to two-handed Spears. Charge up to generate a spiral of energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 300% to the targeted enemy within 15 meters, pulling them in front of you and inflicting 【Immobilize】 for 2.5 sec.

  6. Level 3 · Cooldown 20 s

    Two-handed Spear skill. Charge up to generate spiraling energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 450% to the targeted enemy within 15 meters. Pulls the enemy in front of you and inflicts 【Immobilize】 for 2.5 seconds.

  7. Level 4 · Cooldown 20 s

    A skill exclusive to two-handed Spears. Charge up to generate a spiral of energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 350% to the targeted enemy within 15 meters, pulling them in front of you and inflicting 【Immobilize】 for 2.5 sec.

  8. Level 4 · Cooldown 20 s

    Two-handed Spear skill. Charge up to generate spiraling energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 500% to the targeted enemy within 15 meters. Pulls the enemy in front of you and inflicts 【Immobilize】 for 2.5 seconds.

  9. Level 5 · Cooldown 20 s

    A skill exclusive to two-handed Spears. Charge up to generate a spiral of energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 400% to the targeted enemy within 15 meters, pulling them in front of you and inflicting 【Immobilize】 for 2.5 sec.

  10. Level 5 · Cooldown 20 s

    Two-handed Spear skill. Charge up to generate spiraling energy, then hurl your Spear at the target, dealing Neutral ranged Physical damage equal to Physical ATK * 550% to the targeted enemy within 15 meters. Pulls the enemy in front of you and inflicts 【Immobilize】 for 2.5 seconds.

Other Rune Knight skills

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