Rift Impact

Skill ID 11301 · learned as a Rune Knight (Swordsman line)

Type
Active
Max level
5
Damage
Physical
Element
Neutral
Range
15 m
Targets
Up to 5
Cooldown
12 s

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 12 s

    Dives toward a designated location within 15 meters. Upon landing, deals Neutral melee Physical damage equal to PATK * 150% and applies a 18%【Slow】 for 2 seconds to up to 5 enemies within a 5-meter radius. Every % ASPD increases this damage by 0.2%, up to % ASPD. For each enemy hit, You gain a 【Shield】 equal to 10% of Max HP for 5 seconds, up to 30%.

  2. Level 1 · Cooldown 12 s

    Dive toward a designated location within 15 meters. Upon landing, inflict a 18%【Slow】 for 2 seconds and deal Neutral melee Physical DMG equal to PATK * 200% to up to 5 enemies within a 5-meter radius. For every % ASPD, DMG Bonus increases by 0.2%, Active for up to % ASPD. Also inflict 【Stun】 for 1.5 seconds. For each enemy hit, gain a 【Shield】 equal to 10% of max HP for 5 seconds, up to 30%.

  3. Level 2 · Cooldown 12 s

    Dives toward a designated location within 15 meters. Upon landing, deals Neutral melee Physical damage equal to PATK * 175% and applies a 21%【Slow】 for 2 seconds to up to 5 enemies within a 5-meter radius. Every % ASPD increases this damage by 0.2%, up to % ASPD. For each enemy hit, You gain a 【Shield】 equal to 10% of Max HP for 5 seconds, up to 30%.

  4. Level 2 · Cooldown 12 s

    Dive toward a designated location within 15 meters. Upon landing, inflict a 21%【Slow】 for 2 seconds and deal Neutral melee Physical DMG equal to PATK * 225% to up to 5 enemies within a 5-meter radius. For every % ASPD, DMG Bonus increases by 0.2%, Active for up to % ASPD. Also inflict 【Stun】 for 1.5 seconds. For each enemy hit, gain a 【Shield】 equal to 10% of max HP for 5 seconds, up to 30%.

  5. Level 3 · Cooldown 12 s

    Dives toward a designated location within 15 meters. Upon landing, deals Neutral melee Physical damage equal to PATK * 200% and applies a 24%【Slow】 for 2 seconds to up to 5 enemies within a 5-meter radius. Every % ASPD increases this damage by 0.2%, up to % ASPD. For each enemy hit, You gain a 【Shield】 equal to 10% of Max HP for 5 seconds, up to 30%.

  6. Level 3 · Cooldown 12 s

    Dive toward a designated location within 15 meters. Upon landing, inflict a 24%【Slow】 for 2 seconds and deal Neutral melee Physical DMG equal to PATK * 250% to up to 5 enemies within a 5-meter radius. For every % ASPD, DMG Bonus increases by 0.2%, Active for up to % ASPD. Also inflict 【Stun】 for 1.5 seconds. For each enemy hit, gain a 【Shield】 equal to 10% of max HP for 5 seconds, up to 30%.

  7. Level 4 · Cooldown 12 s

    Dives toward a designated location within 15 meters. Upon landing, deals Neutral melee Physical damage equal to PATK * 225% and applies a 27%【Slow】 for 2 seconds to up to 5 enemies within a 5-meter radius. Every % ASPD increases this damage by 0.2%, up to % ASPD. For each enemy hit, You gain a 【Shield】 equal to 10% of Max HP for 5 seconds, up to 30%.

  8. Level 4 · Cooldown 12 s

    Dive toward a designated location within 15 meters. Upon landing, inflict a 27%【Slow】 for 2 seconds and deal Neutral melee Physical DMG equal to PATK * 275% to up to 5 enemies within a 5-meter radius. For every % ASPD, DMG Bonus increases by 0.2%, Active for up to % ASPD. Also inflict 【Stun】 for 1.5 seconds. For each enemy hit, gain a 【Shield】 equal to 10% of max HP for 5 seconds, up to 30%.

  9. Level 5 · Cooldown 12 s

    Dives toward a designated location within 15 meters. Upon landing, deals Neutral melee Physical damage equal to PATK * 250% and applies a 30%【Slow】 for 2 seconds to up to 5 enemies within a 5-meter radius. Every % ASPD increases this damage by 0.2%, up to % ASPD. For each enemy hit, You gain a 【Shield】 equal to 10% of Max HP for 5 seconds, up to 30%.

  10. Level 5 · Cooldown 12 s

    Dive toward a designated location within 15 meters. Upon landing, inflict a 30%【Slow】 for 2 seconds and deal Neutral melee Physical DMG equal to PATK * 300% to up to 5 enemies within a 5-meter radius. For every % ASPD, DMG Bonus increases by 0.2%, Active for up to % ASPD. Also inflict 【Stun】 for 1.5 seconds. For each enemy hit, gain a 【Shield】 equal to 10% of max HP for 5 seconds, up to 30%.

Other Rune Knight skills

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