Double Attack
Skill ID 15002 · learned as a Thief (Thief line)
- Type
- Passive
- Max level
- 10
Every level
Numbers in bold change from level to level.
Level 1
When a Dagger is equipped, each Basic Attack has a 1% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.
Level 2
When a Dagger is equipped, each Basic Attack has a 2% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 1.
Level 3
When a Dagger is equipped, each Basic Attack has a 3% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 2.
Level 4
When a Dagger is equipped, each Basic Attack has a 4% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 2.
Level 5
When a Dagger is equipped, each Basic Attack has a 5% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 3.
Level 6
When a Dagger is equipped, each Basic Attack has a 6% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 3.
Level 7
When a Dagger is equipped, each Basic Attack has a 7% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 4.
Level 8
When a Dagger is equipped, each Basic Attack has a 8% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 4.
Level 9
When a Dagger is equipped, each Basic Attack has a 9% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 5.
Level 10
When a Dagger is equipped, each Basic Attack has a 10% Chance to deal 1 Extra hits of Neutral melee Physical damage equal to PATK * 50% (this damage is not considered a Normal Attack). When a Katar is equipped, increases CRIT Stat by 5.

