Jupitel Thunder
Skill ID 12102 · learned as a Wizard (Mage line)
- Type
- Active
- Max level
- 10
- Damage
- Magic
- Element
- Wind
- Range
- 12 m
- Cooldown
- 10 s
- Cast time
- 0.84 s
- SP cost
- 25 SP
Every level
Numbers in bold change from level to level.
Level 1 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 60% + 10 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 2 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 70% + 20 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 3 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 80% + 30 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 4 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 90% + 40 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 5 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 100% + 50 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 6 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 110% + 60 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 7 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 120% + 70 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 8 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 130% + 80 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 9 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 140% + 90 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.
Level 10 · Cooldown 10 s · Cast 0.84 s · SP 25 SP
Launches an electric orb, dealing MATK * 150% + 100 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

