Jupitel Thunder

Skill ID 12102 · learned as a Wizard (Mage line)

Type
Active
Max level
10
Damage
Magic
Element
Wind
Range
12 m
Cooldown
10 s
Cast time
0.84 s
SP cost
25 SP

Every level

Numbers in bold change from level to level.

  1. Level 1 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 60% + 10 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  2. Level 2 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 70% + 20 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  3. Level 3 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 80% + 30 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  4. Level 4 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 90% + 40 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  5. Level 5 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 100% + 50 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  6. Level 6 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 110% + 60 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  7. Level 7 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 120% + 70 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  8. Level 8 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 130% + 80 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  9. Level 9 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 140% + 90 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

  10. Level 10 · Cooldown 10 s · Cast 0.84 s · SP 25 SP

    Launches an electric orb, dealing MATK * 150% + 100 Wind ranged Magic DMG to a designated ST enemy within 12 m and knocking them back 3 m.

Other Wizard skills

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